*sigh* Hold on, I'm going to find my reasons why it was bad.
Here we go.
TP. Ugh. Too easy, too bland, too unoriginal, the dungeons were very linear, your hand was held the whole game, the 'moody' part of the game was just people wondering what was going on or not noticing at all, the wolf areas mostly sucked, you used the Small Keys in the same room you got them in, the ending was horribly anti-climatic and tacked on, they totally ruined Zant's potential, Midna was an annoying helper, you never used half the items after the dungeon you got them in, the bosses gave away their weaknesses, the game was less than half the length they made it out to be, everyone treated it as a godsend, and it was pretty much a shinier OoT. *catches breath*
Here we go.
TP. Ugh. Too easy, too bland, too unoriginal, the dungeons were very linear, your hand was held the whole game, the 'moody' part of the game was just people wondering what was going on or not noticing at all, the wolf areas mostly sucked, you used the Small Keys in the same room you got them in, the ending was horribly anti-climatic and tacked on, they totally ruined Zant's potential, Midna was an annoying helper, you never used half the items after the dungeon you got them in, the bosses gave away their weaknesses, the game was less than half the length they made it out to be, everyone treated it as a godsend, and it was pretty much a shinier OoT. *catches breath*