Joined Apr 2012
3 Posts | 0+
Ghost Recon: Shadow Wars
This entry within the Tom Clancy-licensed military games doubles down on the tactical call creating at the guts of the series.
A Good Match for: people that pine for the first X-Com. As within the mid-1990s classic, you are tasked with moving the Ghost troopers through enemy terrain via turn-based combat. And conjointly like X-Com, you will be able to deploy special skills like cloaking to fireplace on unhealthy guys while not them knowing where to shoot back.
Not for people who Want: Actual 3DS feature implementation. The stereoscopic depth does not very add something to Shadow Wars and also the Ubisoft unleash does not benefit of Street Pass or any of the opposite cool tricks engineered into the 3DS.
This entry within the Tom Clancy-licensed military games doubles down on the tactical call creating at the guts of the series.
A Good Match for: people that pine for the first X-Com. As within the mid-1990s classic, you are tasked with moving the Ghost troopers through enemy terrain via turn-based combat. And conjointly like X-Com, you will be able to deploy special skills like cloaking to fireplace on unhealthy guys while not them knowing where to shoot back.
Not for people who Want: Actual 3DS feature implementation. The stereoscopic depth does not very add something to Shadow Wars and also the Ubisoft unleash does not benefit of Street Pass or any of the opposite cool tricks engineered into the 3DS.