Joined Jun 2004
11K Posts | 0+
Georgia
Some of the points brought up about Twilight Princess made me think of starting this topic.
http://www.egameaddiction.com/forums/index.php?topic=6187.0
http://www.egameaddiction.com/forums/index.php?topic=7308.0
http://www.egameaddiction.com/forums/index.php?topic=6830.0
http://www.egameaddiction.com/forums/index.php?topic=6624.0
Some of the most common complaints about Twilight Princess:
-too easy
-too boring
-takes too long to get into
-not enough to do
-generic story
-did nothing to raise the bar
And I'm sure there's others that I've missed.
What do you think Nintendo could do to improve the Zelda series? What would you like to see them do?
I, for one, think they might want to go more of an rpg route. I think Link should be able to level up. It occurred to me yesterday while playing that I was killing enemies for no reason other than they were in my way. There's really no reward for killing most enemies (unless they are bosses, mini-bosses, or otherwise important to the plot). In that case, why should I even bother? I can just run past them.
And I think this is part of the reason why Zelda has become too easy. The enemies in every area are the same difficulty. It doesn't scale in difficulty because Link doesn't change.
I guess I think that Zelda should adopt somewhat of an Oblivion type leveling/scaling system.
Or, if not that, change up the combat system. Maybe have Link be able to learn a bunch of sword techniques, like Sword Rain or Demon Fang (from the Tales series).
http://www.egameaddiction.com/forums/index.php?topic=6187.0
http://www.egameaddiction.com/forums/index.php?topic=7308.0
http://www.egameaddiction.com/forums/index.php?topic=6830.0
http://www.egameaddiction.com/forums/index.php?topic=6624.0
Some of the most common complaints about Twilight Princess:
-too easy
-too boring
-takes too long to get into
-not enough to do
-generic story
-did nothing to raise the bar
And I'm sure there's others that I've missed.
What do you think Nintendo could do to improve the Zelda series? What would you like to see them do?
I, for one, think they might want to go more of an rpg route. I think Link should be able to level up. It occurred to me yesterday while playing that I was killing enemies for no reason other than they were in my way. There's really no reward for killing most enemies (unless they are bosses, mini-bosses, or otherwise important to the plot). In that case, why should I even bother? I can just run past them.
And I think this is part of the reason why Zelda has become too easy. The enemies in every area are the same difficulty. It doesn't scale in difficulty because Link doesn't change.
I guess I think that Zelda should adopt somewhat of an Oblivion type leveling/scaling system.
Or, if not that, change up the combat system. Maybe have Link be able to learn a bunch of sword techniques, like Sword Rain or Demon Fang (from the Tales series).