Joined Jan 2005
18K Posts | 0+
Waco, TX
In that case, the Japanese did get the Director's Cut on Dreamcast. Entitled "Code Veronica COMPLETE"
Controls couldn't be effectively translated.Strubes said:Haha maybe they should remake this for the DS?
Are you sure? i bet they could do something.fhqwhgads said:Controls couldn't be effectively translated.
Let's look at SM64DS. Missing functions. Now think about a game from the GCN controller. What would it be missing, how important would it be(since SM64 requires minimal buttons)?Bluevoodu said:Are you sure? i bet they could do something.
fhqwhgads said:Let's look at SM64DS. Missing functions. Now think about a game from the GCN controller. What would it be missing, how important would it be(since SM64 requires minimal buttons)?
Assuming they effectively translate GCN controls to DS, I'm sure Luigi's Mansion is not high up on the to-do list(however awesome it would be).
I agree. They may not be the same, but would be comparable.Zidart said:when there's a will there's a way. (or something like that XD)
I'd prefer a successfully mapped sequel than a crappily controlled port.Zidart said:when there's a will there's a way. (or something like that XD)
fhqwhgads said:I'd prefer a successfully mapped sequel than a crappily controlled port.
Which is what I am talking aboutfhqwhgads said:I'd prefer a successfully mapped sequel than a crappily controlled port.
I agree...kongking948 said:Its a very.. unique game.. Rented it a while ago, quite fun!
I agree... and the colors and ghosts were done right!Mai Valentine said:Well what I liked about Luigi's Mansion is that it felt very pure. I don't know how else to describe it. It was a game that felt like a game. It's the kind of game you play and remember why you started playing games in the first place. It was short, but it was like they took all the inefficient fluff out and left only what matters.