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Messages - cdoty

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1
Here's a couple of ideas I've been tossing around:

It's been difficult to settle on an idea for the next game.

I've considered reworking a PC game that I developed a few years ago. It was developed for a 48 hour contest, and was designed to look like an Activision style game from the Atari 2600 time period. It will need a lot of work to make it into a full game, though.

Here's a screenshot of the PC version (the original resolution was 640x480):


I've done a little work on redoing the graphics:


The game is a non scrolling shoot-em-up.

I did a vertically scrolling 'sequel' for a second competition:


Worm Warrior (Worm Whomper type game):





2
I buy your Cd published by RasterSoft. And honestly the final are not professional :
a DVD box (Why not a CD crystal like the SNK edition)
no manual
a very bad print of the insert

I am very happy of your works but you should finalized more


That's one of the reason we are looking into self publishing. I feel the quality of the CDs would be better using a service such as Cafe Press.

Thanks for the feedback.

3
Neo Geo CD Related News, Discussions, and Topics. / Re: Homebrew interest?
« on: September 21, 2007, 10:55:10 AM »
Here's one additional question to add to the list:

Would you purchase a $6 CD image, that you could burn for yourself, over a $10 (+ shipping) CD?

4
Neo Geo CD Related News, Discussions, and Topics. / Homebrew interest?
« on: September 20, 2007, 11:55:43 AM »
Would you consider purchasing smaller homebrew Neo Geo CD games starting at $10 to $13?

At this price, only the CD with professionally printed label would be included. More expensive packages would be available.
Assuming you would purchase the games, would you be more likely to buy just the CD or a full package?

Again, assuming you would purchase the games, how often would you be willing to purchase a new game, assuming the games were worth
purchasing. (There would be a minimum of 3-6 months between games, probably).

The games wouldn't be as big as a normal Neo Geo CD game, but would cost a fraction of the normal price.
How many people play a standard released game for more than an hour?

Does the time spent playing justify the cost?

Do you buy a game as a collectable item or to play it?


I'm pondering the future direction of RasterSoft and how to bring some quality games to the Neo Geo CD. Developing homebrew games
on a non-commercially viable system does has some limitations; we do not have the time or resources to produce a full scale
commercial style release. To compensate for this we want to keep the price as low as possible, narrow the focus to produce the highest quality game and, spread the cost over several game systems. I am trying to determine if
the Mastertronic model, of producing smaller games at a 'smaller' price, would fit in the homebrew market.


Thanks for your time in answering these questions.

5
Neo Geo CD Related News, Discussions, and Topics. / Re: US Systems
« on: September 20, 2007, 11:50:05 AM »
Quote from: neogeofl
That is the only reason to have one!

Chaning the system from Japanese to US is very easy, if you have any soldering skills at all.

6
Neo Geo CD Related News, Discussions, and Topics. / Re: CDZ-No loads here...
« on: September 20, 2007, 11:22:47 AM »
It does load very nicely!  I know it has better ram and all... but with as fast as the loads go, it HAS to be reading the disc faster.  Many people say that it isn't reading the disc faster, it just utilizes the memory better and has more.

Is it 'really' that noticably faster than a normal Neo Geo CD?

It could be reading the disk at the same speed, but the path between the CD and memory is faster.

A 1x drive can transfer .15 MB/s (or roughy 1Mbit per second). A 1x drive could fill all of the Neo Geo CD available memory (8.5 Mbits) in 8.5 seconds. This is the theoretical maximum, and the real time is probably somewhat higher, but it is no where near the load times seen on Neo Geo CD games. There has to be a slowdown somewhere, and it's more than likely the path from the CD read buffer to the ram. If you could observe the CD, I bet you would see that it's only reading a small percentage of the time.

I would bet that the 2x CD was used only because it was the type of CD being pushed by CD manufacturers.

7
Its possible that since I am using a japanese power supply in an American socket that the system is generating too much heat. A step-down might help, but where do I get a step-down?

You would see the heat at the transformer end that's plugged into the wall. Once it comes out of the transformer it's at the correct voltage, and doesn't need to be converted. And, the system will only draw the amperage that it needs.

8
Neo Geo AES / Re: My Custom "Portable" Joystick Project
« on: December 07, 2006, 12:25:05 PM »
That is impressive.

Out of curiousity, why did you choose the arc button layout, rather than the Street Fighter 2 layout?



9
Neo Geo AES / Re: Why the Neo is the best system I have ever owned
« on: December 07, 2006, 12:22:56 PM »
It's the first, if not the only system, to offer arcade quality games at home (compared to arcades of it's time).

The Saturn is probably close, but suffers from load times and less memory, compared to the STV.

I don't think the XBox 360 or PS3 offer the same quality as high end arcade machines today (Sega Lindburgh, etc.).

10
Neo Geo AES / Re: What got you into the NEO GEO in the first place?
« on: December 07, 2006, 12:12:13 PM »
The short answer, I wanted to develop a game for the Neo Geo.

Now for the details:
I saw the Neo Geo AES, in the early '90s. A store in Hawaii carried the system and games. The cover art for the games was impressive (Baseball Stars Professional really sticks out). The size of the games was incredible, compared to the Genesis. Unfortunately, I wasn't able to afford one. I also played many Neo Geo games in the arcades.

In the late '90s, I found out that MAME emulated the Neo Geo. This quickly turned to a desire to develop a demo for the Neo Geo. After figuring out how to get a demo running, I was hooked. I found the Neo CD emulator, and got the demo running on it.

Just a few years ago, I bought a Neo Geo CD on EBay. I bought it to see if I could get the demo running on a real Neo Geo CD. I spent about 6 months on and off trying to figure it out, and finally got it working. This led to deverloping Frog Feast for the Neo Geo CD.

I also picked up a Neo Geo MVS and AES, wanting to get Frog Feast working on them also.

I normally do not buy a game system unless I can develop software for it. (This has been true since the SNES and Genesis were released).

11
Neo Geo AES / Re: What got you into the NEO GEO in the first place?
« on: December 07, 2006, 12:11:13 PM »
I saw the Neo Geo AES, in the early '90s. A store in Hawaii carried the system and games. The cover art for the games was impressive (Baseball Stars Professional really sticks out). The size of the games was incredible, compared to the Genesis. Unfortunately, I wasn't able to afford one. I also played many Neo Geo games in the arcades.

In the late '90s, I found out that MAME emulated the Neo Geo. This quickly turned to a desire to develop a demo for the Neo Geo. After figuring out how to get a demo running, I was hooked. I found the Neo CD emulator, and got the demo running on it.

Just a few years ago, I bought a Neo Geo CD on EBay. I bought it to see if I could get the demo running on a real Neo Geo CD. I spent about 6 months on and off trying to figure it out, and finally got it working. This led to deverloping Frog Feast for the Neo Geo CD.

I also picked up a Neo Geo MVS and AES, wanting to get Frog Feast working on them also.

I normally do not buy a game system unless I can develop software for it. (This has been true since the SNES and Genesis were released).

12
Neo Geo AES / Re: Who here actually owns a neo aes/cd/mvs?
« on: December 07, 2006, 11:57:53 AM »
I have:

Neo Geo CD Top Loader, Japan
Neo Geo CD Front Loader, US(?)
Neo Geo CDZ, Japan
Neo Geo AES, US
Neo Geo MVS 1 Slot, Japan, in an arcade cabinet. I also have the control panel, but it won't fit in my cabinet.
Neo Geo Pocket Color

13
Neo Geo AES / Re: Who here actually owns a neo aes/cd/mvs?
« on: December 07, 2006, 11:49:18 AM »
The SNES was capable of producing better screen resolutions after all. Games like Street Fighter II and Final Fight almost mirrored the arcade versions perfectly, especially when graphics were concerned.

No, the SNES has a lower screen resolution than any of the Neo Geo systems.

The SNES is 256x224 with 16 - 16 color palettes (8 for the screen and 8 for the sprites), and it only has 64k VRAM.
The Neo Geo is 320x224 with 256 - 16 color palettes (The Neo Geo uses sprites for everything). The most limited Neo Geo system (Neo Geo CD) has 512k of VRAM.

And, the SNES can do a maximum of 3 planes of graphics, but not all planes can use 16 color tiles. (Only two can be used, if both use 16 color tiles).
The Neo Geo can easily to 2 or 3 planes with 16 color tiles each.

The 68000 in the Neo Geo performs a lot better than the 65816 chip in the SNES, and has 16 bit access instead of 8 bit for the 65816.

The only advantage the SNES has is Mode 7. The Neo Geo can do the scaling, but not the rotation.

14
Neo Geo CD Related News, Discussions, and Topics. / Re: ngcd vs genesis
« on: October 12, 2006, 10:50:03 PM »
well,i placed my neo geo side by side with genesis.the neo was running samurai shodown 2,the genesis was running street fighter 2.....i assume you can guess the winner by knock out,dim mak,and/or decapitation.the neo wins by leaps and bounds  :)

Just don't place it next to the X68000! That'd be a close one. :)

15
Wow, that is quite similar.

It would make sense, as many of the Neo Geo games were copies of popular games of the time. (Street Fighter or Final Fight type games definately come to mind).

16
I'm serious...lol I've never heard of this. When did it come out? Are they still making games for it? For a final question, is this an imported system (would I have to get it from japan or something)?

I've got some more news for you... Many people have indoor plumbing and hot running water... :)

But, seriously it was released in the US (in addition Japan and around Europe), and can easily be found on EBay. There hasn't been an official release in over a year.

There are 3 different Neo Geo systems:

Neo Geo AES - Home console, games are expensive. System price is pretty close the the Neo Geo CD. Hooks directly into standard audio/video connectors.

Neo Geo MVS - Arcade system, games are cheaper. This is the cheapest system, but requires a JAMMA harness and/or a RGB to NTSC (or PAL) converter. This will more than double the price.

Neo Geo CD - CD home console. Games are cheapest on this system, but load time can be long. Many games are cut down from the AES/MVS version, due to memory constraints. It's about the same price as a Neo Geo AES. Hooks directly into standard audio/video connectors.There are 3 different versions. the Neo Geo CDZ reduces the load time of game, but is very hard to find, as it was only released in Japan. The other two system are effectively the same, except for the case.

The nice thing about the Neo Geo system is that the controllers can be used on all three systems, but only on certain MVS versions.

17
Arcade / Re: Looking at collecting Arcade games. What do you think????
« on: January 25, 2006, 02:13:08 PM »
So, it cannot access the data at all? Or the read data is encrypted?

18
FM Towns Marty / Re: What are the best Fm Towns games?
« on: January 03, 2006, 12:13:58 PM »
Super Muscle Bomber is a lot of fun.

Puyo Puyo is a classic.

And 4D boxing, coming in from left field, is a good port and a lot of fun..

19
Isn't 'Gizmondo' spanish for paperweight? :)

I apoligize, I've seen too many LaQuinta commercials.

20
I just purchased one, but I've played around with them using an emulator.


21
I'm not sure. I had never heard about it until I saw it on a Neo Geo screenshot page. Looks like a pretty decent game, even if it isn't very advanced.

22
IGN didn't like it. http://ds.ign.com/articles/675/675678p1.html
They also have two videos posted of the game.

The first one looks pretty good, but the second one it total garbage. The playfield zooms, but the elves don't appear to be attached.

I wasn't aware of the game before reading the post.

23
Arcade / Anyone have an IGS PGM system?
« on: December 31, 2005, 03:40:36 AM »
This is an impressive system, it's at least as powerful as the Neo Geo. The game selection isn't as good as the Neo Geo, though. They do have a Metal Slug clone that looks pretty good (Demon Front).

I wasn't aware, until today, that IGS has developed software for many home consoles also (NES, Gameboy, TG-16, etc.)

24
Neo Geo CD Related News, Discussions, and Topics. / Nightmare in the Dark?
« on: December 30, 2005, 03:16:52 PM »
Was Nightmare in the Dark ever released for the Neo Geo CD?

25
Nes, Super Nintendo / Earth Worm Jim 3, pirate cart?
« on: December 30, 2005, 01:27:27 PM »
I just saw Earth Worm Jim 3 for the NES. I think it's actually Earth Worm Jim 2.

But, I think the NES was pretty much dead (in the US anyway) when Earth Worm Jim was released.

Is this a pirate cart, or an actual release. I would assume pirate cart, but it is a pretty decent port.

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