Joined Jun 2004
5K Posts | 0+
North America
The latest and greatest Zelda game was one I had great anticipation for. I had been pining for this game literally for about 5 years, possibly longer. When I bought my Gamecube way back in 2001 (or was it 2000, can't remember...) the biggest reason I bought it was to have the ability to play through a new Zelda adventure. I had resisted the tempation that Grand Theft Auto III and Ico held for the PS2. I had composed myself when I saw the crystalline graphics and online plans for the Xbox. Needless to say, I had very high expectations. I made a $350 investment because I believed the new Zelda (in addition to some other various titles, but none more so than Zelda) would be worth it.
When Wind Waker came out I thought it was a joke. Like everyone who witnessed the video at E3 it left me in a kind of disbelief. I couldn't deny what I had seen but I desperately wanted to. This was not the game that I was promised years before when I purchased my Gamecube. It was not the game I wanted. But, having come to terms with it and acknowledging that it was a Zelda title I purchased it with the extra incentive of getting a GC copy of OOT (though I never played it, controls never felt right) and played through all of Wind Waker. Why? To this day I'm not exactly sure. The game started off well enough but really just went downhill from there. The worst part of the game was when the developers actually teased you by showing you Hyrule underneath the sea. Just seeing it there made you want to go explore it and made you wish the rest of the game took place there. But it didn't. It took place on a boat that forced you to play a song every time you wanted to change direction. It became incredibly tedious and lost whatever charm it could have had. It was a mistake.
So why would I bring up Wind Waker in a post about Twilight Princess? Well, after having played completely through TP I realized something that had never occured to me before. Initially I thought WW used the art style it did because creating a realistic version of Hyrule would take too long. I thought the graphic style and use of the boat was a trick the developers used, like putting up visual barriers (such as a wall or fence) in a place the gamer is never intended to go instead of putting up an invisible wall. It might not make sense to have a wall there but it's enough to let the gamer know it is a border they can't cross. However, once I played through TP, and after seeing all of the elements of WW that TP incorporated in a realistic visual setting the more and more I was convinced that WW was, more or less, a Beta version of TP. Nintendo use a graphical style that didn't demand a lot of artistry, they packaged it with OOT to ensure it would sell well, and they tested out several gameplay elements to ensure that fans would respond. The more I played TP the more I was convinced that Nintendo never wanted to make a Zelda game like WW, and in trying to make TP as incredible as they wanted it to be they needed to 1) appease Zelda fans by producing some type of Zelda game while they worked on their masterpiece, and 2) test out some of the gameplay elements in a simpler setting.
Now, having said that I can't help but feel that production of the Wii had some part to play in all this. Nintendo was aiming high with this Zelda game, and they were taking a lot of risk with the Wii, combining the success of one with the success of the other seemed to make sense. Just another reason to throw Nintendo fans a bone (WW) while they wait for the main course (TP). However, I think Nintendo's choice of 1) making Wind Waker before TP and 2) waiting for the release of the Wii to release TP, was really what killed the game for me. TP was the game I was looking forward to when I bought my GC in 2001. Since then I have played various games that have done what TP has done, except better. Okami's gameplay, Shadow of the Colussus's ambience and boss battles, Resident Evil 4's graphics and action, they all took away from the TP experience. Had TP come out before those games, which I believe to be Nintendo's initial plan, the game would have been a wonder, rivalling the experience that OOT provided.
As it stands, the game simply came out too late. It came out after other games had already stole the show. It came out after fans such as myself lost interest. It came out after one system had launched and during the same month as the launch of two others. And at the end of the day, it looked and felt like a GC game that could have and should have come out years ago. On top of that, it was too easy, it was too short, and it was too small. The scope and imagination of the game was grand, but there were already games that had come out that topped it. As well, TP never really took advantage of what it did do right. Despite a plentiful amount of weapons you rarely use any of them more than once or twice outside the temple you gain them in. Despite an interesting and playful gameplay dynamic with your horse you rarely need to do anything but rapidly tap b to kill enemies, that was if you took the time to stop and kill them at all. And last but not least, fighting with swords should not feel the same as though you're fighting with clubs. Link doesn't need to draw blood on his enemies or anything like that, but if he's using a sword it should feel like you can cut your enemy, not just club them.
In the end I suppose I really took a round about way of saying this, but TP really was dissapointing. It did not meet my high expectations, and for this particular case I think the game should be faulted for that. Realistically, this game could have come out years ago when it would have exceeded all expectations, but it didn't. It is a solid game, but there are many solid games out there, and there's nothing that particularly stands out about this one. And if there's one thing I definitely expect from a Zelda game, it's that it raises the bar for adventure games, instead of simply becoming yet another adventure game.
When Wind Waker came out I thought it was a joke. Like everyone who witnessed the video at E3 it left me in a kind of disbelief. I couldn't deny what I had seen but I desperately wanted to. This was not the game that I was promised years before when I purchased my Gamecube. It was not the game I wanted. But, having come to terms with it and acknowledging that it was a Zelda title I purchased it with the extra incentive of getting a GC copy of OOT (though I never played it, controls never felt right) and played through all of Wind Waker. Why? To this day I'm not exactly sure. The game started off well enough but really just went downhill from there. The worst part of the game was when the developers actually teased you by showing you Hyrule underneath the sea. Just seeing it there made you want to go explore it and made you wish the rest of the game took place there. But it didn't. It took place on a boat that forced you to play a song every time you wanted to change direction. It became incredibly tedious and lost whatever charm it could have had. It was a mistake.
So why would I bring up Wind Waker in a post about Twilight Princess? Well, after having played completely through TP I realized something that had never occured to me before. Initially I thought WW used the art style it did because creating a realistic version of Hyrule would take too long. I thought the graphic style and use of the boat was a trick the developers used, like putting up visual barriers (such as a wall or fence) in a place the gamer is never intended to go instead of putting up an invisible wall. It might not make sense to have a wall there but it's enough to let the gamer know it is a border they can't cross. However, once I played through TP, and after seeing all of the elements of WW that TP incorporated in a realistic visual setting the more and more I was convinced that WW was, more or less, a Beta version of TP. Nintendo use a graphical style that didn't demand a lot of artistry, they packaged it with OOT to ensure it would sell well, and they tested out several gameplay elements to ensure that fans would respond. The more I played TP the more I was convinced that Nintendo never wanted to make a Zelda game like WW, and in trying to make TP as incredible as they wanted it to be they needed to 1) appease Zelda fans by producing some type of Zelda game while they worked on their masterpiece, and 2) test out some of the gameplay elements in a simpler setting.
Now, having said that I can't help but feel that production of the Wii had some part to play in all this. Nintendo was aiming high with this Zelda game, and they were taking a lot of risk with the Wii, combining the success of one with the success of the other seemed to make sense. Just another reason to throw Nintendo fans a bone (WW) while they wait for the main course (TP). However, I think Nintendo's choice of 1) making Wind Waker before TP and 2) waiting for the release of the Wii to release TP, was really what killed the game for me. TP was the game I was looking forward to when I bought my GC in 2001. Since then I have played various games that have done what TP has done, except better. Okami's gameplay, Shadow of the Colussus's ambience and boss battles, Resident Evil 4's graphics and action, they all took away from the TP experience. Had TP come out before those games, which I believe to be Nintendo's initial plan, the game would have been a wonder, rivalling the experience that OOT provided.
As it stands, the game simply came out too late. It came out after other games had already stole the show. It came out after fans such as myself lost interest. It came out after one system had launched and during the same month as the launch of two others. And at the end of the day, it looked and felt like a GC game that could have and should have come out years ago. On top of that, it was too easy, it was too short, and it was too small. The scope and imagination of the game was grand, but there were already games that had come out that topped it. As well, TP never really took advantage of what it did do right. Despite a plentiful amount of weapons you rarely use any of them more than once or twice outside the temple you gain them in. Despite an interesting and playful gameplay dynamic with your horse you rarely need to do anything but rapidly tap b to kill enemies, that was if you took the time to stop and kill them at all. And last but not least, fighting with swords should not feel the same as though you're fighting with clubs. Link doesn't need to draw blood on his enemies or anything like that, but if he's using a sword it should feel like you can cut your enemy, not just club them.
In the end I suppose I really took a round about way of saying this, but TP really was dissapointing. It did not meet my high expectations, and for this particular case I think the game should be faulted for that. Realistically, this game could have come out years ago when it would have exceeded all expectations, but it didn't. It is a solid game, but there are many solid games out there, and there's nothing that particularly stands out about this one. And if there's one thing I definitely expect from a Zelda game, it's that it raises the bar for adventure games, instead of simply becoming yet another adventure game.