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Written by stealthtoilet
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Sunday, 07 March 2010 |
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Life in RL Part Two: Interactive Discourse Mar. 7th, 2010 By stealth_toilet There are many observations I have made since I’ve given up videogames which I feel are essential to modern day gamers, both in and out of virtual landscapes, but I find it difficult to transmit all of them to you, the reader, in an expedient fashion. I’ve already attempted, several times, to sit down and write comparisons between real life situations and common videogame tropes. I’ve written extensively comprehensive analogies of real life situations that can be reduced to grinding for experience in World of Warcraft, performing tedious min/maxing in single player RPGs, and embarking on a variety of unrelated fetch quests. It is a shame I will not be showing you the product of those analogies because, well, real life can be a lot like a bad RPG in many ways, but I do not believe relating any of that to you is essential in any way. As gamers we already know life is tedious, repetitive, and full of mindless busywork, which is why many of us enjoy the fantastic and unreal qualities of videogames. I don’t need to prove that to you, because as a gamer you already know real life can be kind of boring. What I can tell you, that I believe is essential for you to know as a gamer, is what it is like to not be a gamer. |
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Written by mastermario
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Friday, 05 March 2010 |
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Join BV, MM, MD20XX, Hylian7, and newcomer ThravRande as we dive deep into the terrors of APOCALYPS3, Xbox Live Moderator justice, Nintendo dropping massive titles in 2010, and Portal on PC begs us to return to Aperture Laboratory for a hidden mystery! |
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Last Updated ( Saturday, 06 March 2010 )
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